Hey everyone,
I’m releasing my modified version of UnrealEd for Lineage 2.
The editor works with various L2 clients, but my main focus right now is Protocol 166 (Fafurion), which is where I do most of my development and testing.
This version retains the core functionality and workflow of UnrealEd, but has undergone several modifications throughout development:
- bug and crash fixes;
- performance optimizations;
- stability improvements;
- improved compatibility with Lineage 2 clients;
- various minor quality-of-life improvements;
- adjustments and fixes specific to Fafurion/166.
Although the focus is on 166, much of the editor works with other clients as well. I’m still testing and tweaking it as I find differences between the versions.
The project is still under development, so there will likely be bugs or incompatibilities that I haven’t found yet. If anyone tests it on another client and encounters any issues, please post them here in this thread.
Suggestions are also welcome.
I’ll keep updating this thread as new fixes and improvements are released.
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